CADIA and the "Humanoid Agents in Social Game Environments" Project present a Graduate Student Talk
On Friday the 13th March CADIA and the "Humanoid Agents in Social Game Environments" project present a graduate student talk entitled "Animating Idle Gaze".
The talk is delivered by Angelo Cafaro and Raffaele Gaito at 13pm in Room K-5 in Kringlan 1..
ABSTRACT
In realistic looking virtual environments, like the upcoming space stations in CCP's EVE Online, it is important that virtual people behave naturally.
In any social situation there are things that determine natural social behavior, such as where a person is looking.
This is even true when people are simply idling (i.e. doing nothing in particular).
These determiners roughly fall into two categories:
A. The type of social situation;
B. The personal state of participants.
For idle gaze behavior, these determiners will together impact target, manner and timing.
Our goal is to model some of these factors in a virtual public scenario in order to produce naturally looking gaze behavior for animated agents and avatars.
In our scenario, some people are standing (alone or in groups), while others walk around on sidewalks.
Everyone should be able to look at each other and react (or not react) to each other's gaze.
Using data from observations in the real world we realized an initial model and implemented a demo within the CADIA Populus social animation framework.
SPEAKERS
Angelo and Raffaele are ERASMUS exchange students from University of Salerno in Italy, and have spent the last 6 months at CADIA working on this project as part of their MS thesis.

