Kennsluþróunardagur/Teaching Development Day

Project-Based Learning: Active learning - Flipping the Classroom

  • 15.1.2020, 10:00 - 12:00

Teaching Development Day offers you a chance to explore how your colleagues are using project based learning and other techniques in their teaching. The lectures will take place in room V101. 

Welcome and Introduction 
10.00 - 10.05

Kennslusvið/Teaching Affairs
Ása Björk Stefánsdóttir

Flipping the classroom with Educational Videos and Quizzes
10.05 – 10.35

Tölvunarfræðideild
Dept. of Computer Science
Steinunn Gróa Sigurðardóttir og Álfur Birkir Bjarnason

How to encourage better engagement and deeper learning in a discrete mathematics course was the challenge faced by Steinunn and Álfur. Multiple studies have shown that video can be a highly effective educational tool (Brame, 2016) and so they have designed a series of learning ´kits´ comprising educational videos and pre- and post-video quizzes(*). These learning ´kits´ provide students with an opportunity to develop their understanding of the mathematical principles behind particular problem types and to apply this understanding at a time and pace that best suits them. In dæmatímar/problem-solving classes, students then have the opportunity to build on this learning and focus on solving the more complex and challenging problems that form the basis of their course assessment.

(*) Audio-visual technical support for this project was provided by Baldvin A. Baldvinsson Aalen, IT Dept.

Using Games for Learning
10.40 – 11.05

Íþróttafræðisvið
Dept. of Sports Science
Ingi Þór Einarsson

"The incorporation of game elements into teaching and learning in higher education has been shown to engage students, motivate goal achievement, and promote competition, effective teamwork, and communication" (Subhash and Cudney, 2018: 192).

In this presentation Ingi Þór will show us how he has designed a team-based classroom learning activity around the popular game format "Jeopardy!"

Coffee break 
11.15 – 11.50

Project-based Learning: The Scrum Framework
Tölvunarfræðideild/Dept. of Computer Science
Grischa Liebel

Project Based Learning is a teaching method in which students learn by working for an extended period of time to investigate and respond to an authentic, engaging and complex challenge and is "widely seen as the most suitable means of achieving effective competence-based education that integrates knowledge, skills and values" (de los Ríos et al, 2010: 1369).

Grischa will describe his approach to the design, management and assessment of a Pass/Fail, 10-week Software Engineering project-based learning assignment built on the Scrum framework. Scrum is a simple, agile framework used extensively in the software development industry for effective team collaboration. He will share what worked well and areas for development based on analysis of data from a survey of those students who took this course in Haust/Fall 2019.

Concluding remarks
11.55-12.00



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